========================================================================= = Version 2.0 = ========================================================================= = Here's a complete CS:S CVAR list. = ========================================================================= = It's alphabitized, so it's easier to search for the command you need. = = Client commands' type is cl_ and servers' type is sv_. If you don't = = understand the command types, here's help: = ========================================================================= = a - Archive - saved out to the user's config.cfg file = = cheat - Cheat - sv_cheats must be set to 1 = = cl - Clientdll - Client .dll created variable (so it can be unlinked = = when the client .dll is unloaded) = = demo - Demo - Used for creating/playing demo files -- all convars = = with this value are recording into the start of a demo so that = = when the .dem is played, the values of those vars are restored to = = what they were set to during recording = = sv - Gamedll - Server controlled variable (defined in the server .dll = = similar issue as the client ones) = = matsys - Material System - created by the rendering system = = numeric - Never As String - these convars are never used as strings = = so we can write faster code to just look at the numeric = = rep - representation - this is for performance = = nf - Notify - notify's all players connected to server any time the = = convar changes = = print - Printable Only - the convar string value can only contain = = characters which are printable (i.e, no control characters, etc), = = used for usernames = = prot - Protected - It's a server Convar, but we don't notify clients = = of the new value, etc. (things like rcon_password) = = rep - Replicated - the convar value is replicated to all connected = = clients (things like sv_gravity), can only be changed by the = = server operator = = studio - Studio Render - convar was created by the studio model = = rendering module (studiorender.dll) = = user - User Info - the convar value is replicated from clients to the = = server (e.g., username in multiplayer, rate setting, etc.) = ========================================================================= = Credits: DarkSeed - RA (the idea of this list goes to him) = = VALVe (for making the best game ever) = = smash (for posting this on inet) = = BakeSnake (because he wanted to be here lol) = = Thanks guys! = ========================================================================= = By: xA|.d3v!L = ========================================================================= = SOME OF THESE COMMANDS MAY DAMAGE YOUR CS:S! KNOW WHAT YOU'RE DOING! = ========================================================================= ------------------------------------------------------------------------------------- Command name: Value: Type: Description: ------------------------------------------------------------------------------------- <-- toggles --> -/+alt1 : cmd : : -/+attack : cmd : : -/+attack2 : cmd : : -/+back : cmd : : -/+break : cmd : : -/+camdistance : cmd : : -/+camin : cmd : : -/+cammousemove : cmd : : -/+camout : cmd : : -/+campitchdown : cmd : : -/+campitchup : cmd : : -/+camyawleft : cmd : : -/+camyawright : cmd : : -/+commandermousemove : cmd : : -/+duck : cmd : : -/+forward : cmd : : -/+graph : cmd : : -/+jlook : cmd : : -/+jump : cmd : : -/+klook : cmd : : -/+left : cmd : : -/+lookdown : cmd : : -/+lookup : cmd : : -/+mat_texture_list : cmd : : -/+movedown : cmd : : -/+moveleft : cmd : : -/+moveright : cmd : : -/+moveup : cmd : : -/+reload : cmd : : -/+right : cmd : : -/+score : cmd : : -/+showbudget : cmd : : -/+showbudget_texture : cmd : : -/+showbudget_texture_global : cmd : : -/+showscores : cmd : : -/+showvprof : cmd : : -/+speed : cmd : : -/+strafe : cmd : : -/+use : cmd : : -/+vgui_drawtree : cmd : : -/+voicerecord : cmd : : -/+walk : cmd : : -/+zoom : cmd : : <-- :S --> _fov : 0 : , "cl" : Automates fov command to server. _restart : cmd : : Shutdown and restart the engine. <-- A: --> addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines : 0 : , "sv", "cheat" : ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_reloadresponsesystems : cmd : : Reload all response system scripts. ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_338mag_max : 30 : , "sv", "rep" : ammo_357sig_max : 52 : , "sv", "rep" : ammo_45acp_max : 100 : , "sv", "rep" : ammo_50AE_max : 35 : , "sv", "rep" : ammo_556mm_box_max : 200 : , "sv", "rep" : ammo_556mm_max : 90 : , "sv", "rep" : ammo_57mm_max : 100 : , "sv", "rep" : ammo_762mm_max : 90 : , "sv", "rep" : ammo_9mm_max : 120 : , "sv", "rep" : ammo_buckshot_max : 32 : , "sv", "rep" : ammo_flashbang_max : 2 : , "sv", "rep" : ammo_hegrenade_max : 1 : , "sv", "rep" : ammo_smokegrenade_max : 1 : , "sv", "rep" : autobuy : cmd : : autosave : cmd : : <-- B: --> banid : cmd : : Add a user ID to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bgmvolume : 1 : , "a" : CD sound playback volume. bind : cmd : : Bind a key. BindToggle : cmd : : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot_add : cmd : : Adds a bot to whichever team has fewer players bot_add_ct : cmd : : Adds a Counter-Terrorist bot bot_add_t : cmd : : Adds a Terrorist bot bot_all_weapons : cmd : : Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep" : bot_allow_machine_guns : 1 : , "sv", "rep" : bot_allow_pistols : 1 : , "sv", "rep" : bot_allow_rifles : 1 : , "sv", "rep" : bot_allow_rogues : 1 : , "sv", "rep" : bot_allow_shield : 1 : , "sv", "rep" : bot_allow_shotguns : 1 : , "sv", "rep" : bot_allow_snipers : 1 : , "sv", "rep" : bot_allow_sub_machine_guns : 1 : , "sv", "rep" : bot_auto_vacate : 1 : , "sv", "rep" : bot_chatter : 0 : , "sv", "rep" : bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "rep" : bot_defer_to_human : 0 : , "sv", "rep" : bot_difficulty : 0 : , "sv", "rep" : bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the selected nav area (for editing nav meshes) bot_join_after_player : 1 : , "sv", "rep" : bot_join_team : 0 : , "sv", "rep" : bot_kick : cmd : : Kicks the specified bot, or all bots if no name is given bot_kill : cmd : : Kills the specified bot, or all bots if no name is given bot_knives_only : cmd : : Restricts the bots to only using knives bot_memory_usage : cmd : : Reports on the bots' memory usage bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_prefix : 0 : , "sv", "rep" : bot_profile_db : 0 : , "sv", "rep" : bot_quota : 0 : , "sv", "rep" : bot_quota_match : 0 : , "sv", "rep" : bot_show_nav : 0 : , "sv", "rep" : bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "rep" : bot_traceview : 0 : , "sv", "rep" : bot_walk : 0 : , "sv", "rep" : bot_zombie : 0 : , "sv", "rep" : box : cmd : : Draw a debug box. breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : buyequip : cmd : : Show equipment buy menu buymenu : cmd : : Show main buy men <-- C: --> c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : cache_print : cmd : : Print out contents of cache memory. cam_command : 0 : , "a", "cl" : cam_idealdist : 64 : , "a", "cl" : cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 90 : , "a", "cl" : cam_snapto : 0 : , "a", "cl" : camortho : cmd : : Switch to orthographic camera. cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_lookup_crc : cmd : : For tracking down missing CC token strings cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). cd : cmd : : Play or stop a cd track. centerview : cmd : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player chooseteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful) cl_backspeed : 400 : , "a", "cl" : cl_bob : 0 : , "cheat", "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_c4dynamiclight : 0 : , "cl" : Draw dynamic light when planted c4 flashes cl_c4progressbar : 1 : , "cl" : Draw progress bar when defusing the C4 cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 100 : , "a", "user" : Max number of command packets sent to server per second cl_crosshairalpha : 200 : , "a", "cl" : cl_crosshaircolor : 3 : , "a", "cl" : cl_crosshairscale : 1200 : , "a", "cl" : cl_crosshairusealpha : 1 : , "a", "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detaildist : 1200 : , "matsys" : cl_detailfade : 400 : , "matsys" : cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dynamiccrosshair : 0 : , "a", "cl" : cl_ejectbrass : 1 : , "matsys" : cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcehighendmonitors : 1 : , "cl" : cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 400 : , "a", "cl" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Interpolate object positions starting this many seconds in past cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interpolate : 1 : , "cl" : Interpolate entities on the client. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK. cl_leveloverview : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_low_violence : 0 : , "cl" : cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cl" : cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_pushaway_force : 200000 : , "rep", "cl" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). cl_pushaway_max_force : 10000 : , "rep", "cl" : Maximum of how hard the player is pushed away from physics objects. cl_radaralpha : 200 : , "a", "cl" : cl_radartype : 0 : , "a", "cl" : cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics. cl_rate : 10000 : : Max bytes/sec the host can send data cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_righthand : 1 : , "a", "cl" : Use right-handed view models. cl_scalecrosshair : 1 : , "a", "cl" : cl_SetupAllBones : 0 : , "cl" : cl_show_bloodspray : 1 : , "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 400 : , "cl" : cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_timeout : 1215750144 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate : 45 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "a", "cl" : cl_view : cmd : : Set the view entity index. cl_winddir : 0 : , "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user", "cl" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_trace : 0 : : Print console text to low level printout. connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. CreateHairball : cmd : : CreatePredictionError : cmd : : Create a prediction error creditsdone : cmd : : crosshair : 1 : , "a", "cl" : cs_disko : 0 : , "cl" : cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. cs_stacking_num_levels : 1 : , "sv", "rep" : How many players can stack on top of another player. cvarlist : cmd : : Show the list of convars/concommands. <-- D: --> deathmatch : 1 : , "nf" : Running a deathmatch server. debug_physimpact : 0 : , "sv" : decalfrequency : 10 : , "sv", "nf" : default_fov : 90 : , "cheat", "cl" : demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : : Record commands typed at console into .dem files. demogototick : cmd : : Skips to a tick in demo. demolist : cmd : : Print demo sequence list. demopause : cmd : : Pauses demo playback. demoresume : cmd : : Resumes demo playback. demos : cmd : : Demo demo file sequence. demotimescale : cmd : : Sets demo replay speed. demotogglepause : cmd : : Toggles demo playback. demoui : cmd : : Show/hide the demo player UI. developer : 0 : : Show developer messages. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , "cheat" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 drawradar : cmd : : Draws HUD radar dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "a", "demo" : dsp_dist_min : 0 : , "a", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_globals : cmd : : Dump all global entities/states dumpstringtables : cmd : : Print string tables to console. <-- E: --> echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). endmovie : cmd : : Stop recording movie frames. endround : cmd : : End the current round. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. <-- F: --> fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find : cmd : : Find concommands with the specified string in their name/help text. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush cache memory. flush_unlocked : cmd : : Flush unlocked cache memory. fog_color : -1 : , "cl" : fog_colorskybox : -1 : , "cl" : fog_enable : 1 : , "cl" : fog_enable_water_fog : 1 : : fog_enableskybox : 1 : , "cl" : fog_end : -1 : , "cl" : fog_endskybox : -1 : , "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cl" : fog_startskybox : -1 : , "cl" : force_centerview : cmd : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter free_pass_peek_debug : 0 : , "sv" : fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "sv", "rep" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : <-- G: --> g_debug_doors : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gameui_hide : cmd : : getpos : cmd : : dump position and angles to the console give : cmd : : Give item to player. Arguments: gl_clear : 0 : , "cl" : god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list <-- H: --> heartbeat : cmd : : help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel hideradar : cmd : : Hides HUD radar hltv_autorecord : 0 : : Automatically records all games as HLTV demos. hltv_cam_distance : 96 : , "cl" : Default HLTV chase camera distance hltv_cam_fov : 90 : , "cl" : Default HLTV chase camera FOV hltv_cam_inertia : 100 : , "cl" : Default HLTV chase camera inertia hltv_cam_offset : 64 : , "cl" : Default HLTV chase camera offset hltv_cam_phi : 0 : , "cl" : Default HLTV chase camera phi angle hltv_cam_theta : 0 : , "cl" : Default HLTV chase camera theta angle hltv_connect : cmd : : Connect to specified HLTV server. hltv_debug : 0 : : HLTV debug info. hltv_delay : 10 : , "sv" : HLTV broadcast delay in seconds hltv_maxclients : 128 : : Maximum client number on HLTV server. hltv_maxrate : 3500 : : Max client bandwidth rate allowed, 0 == unlimited hltv_port : 27020 : : Host HLTV port hltv_record : cmd : : Starts HLTV demo recording. hltv_retry : cmd : : Reconnects the HLTV relay proxy. hltv_snapshotinterval : 2 : : Take game snapshot every nth tick hltv_status : cmd : : Connect to specified HLTV server. hltv_stop : cmd : : Stops the HLTV broadcast. hltv_stoprecord : cmd : : Stops HLTV demo recording. hltv_viewent : 0 : , "sv" : HLTV camera entity index host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_timescale : 1 : : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_centerid : 1 : , "cl" : hud_deathnotice_time : 6 : , "cl" : hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 1 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , "cl" : hud_showtargetid : 1 : , "cl" : hurtme : cmd : : Hurts the player. Arguments: <-- I: --> impulse : cmd : : incrementvar : cmd : : Increment specified convar value. invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts <-- J: --> joy_advanced : 0 : , "cl" : joy_advaxisr : 0 : , "cl" : joy_advaxisu : 0 : , "cl" : joy_advaxisv : 0 : , "cl" : joy_advaxisx : 0 : , "cl" : joy_advaxisy : 0 : , "cl" : joy_advaxisz : 0 : , "cl" : joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_name : 0 : , "a", "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_sidesensitivity : -1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_wingmanwarrier_centerhack : 0 : , "a", "cl" : Wingman warrior centering hack. joy_wingmanwarrier_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. <-- K: --> kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by slot, userid or name. kill : cmd : : kills the player killserver : cmd : : Shutdown the server. <-- L: --> lastinv : cmd : : light_crosshair : cmd : : Show texture color at crosshair linefile : cmd : : Parses map leak data from .lin file list : cmd : : List cached servers. listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. load : cmd : : Load a saved game. lod_Enable : 1 : , "cl" : lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables standard log file <0|1>. log_addaddress : cmd : : Set address and port for remote host . log_console : cmd : : Echos event logging in console <0|1>. log_events : cmd : : Set UDP logging to remote host <0|1>. log_level : cmd : : Specifies a logging level 0..15 . log_udp : cmd : : Send log packets to hosts in address list <0|1>. lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : lservercfgfile : 0 : , "sv" : <-- M: --> m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 1 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) mapcyclefile : 0 : , "sv" : maps : cmd : : Displays list of maps. mat_antialias : 0 : , "matsys" : mat_bloom : 1 : , "cl" : mat_bufferprimitives : 1 : , "matsys" : mat_bumpbasis : 0 : : mat_bumpmap : 1 : , "matsys" : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_compressedtextures : 1 : , "matsys" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : mat_debug : cmd : : mat_debugdepth : 0 : , "matsys" : mat_debugdepthmode : 0 : , "matsys" : mat_debugdepthval : 128 : , "matsys" : mat_debugdepthvalmax : 256 : , "matsys" : mat_depthbias_decal : -262144 : , "matsys" : mat_depthbias_normal : 0 : , "matsys" : mat_diffuse : 1 : , "matsys" : mat_drawflat : 0 : , "cheat", "matsys" : mat_drawwater : 1 : , "cheat", "cl" : mat_dxlevel : 90 : , "matsys" : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fastnobump : 0 : , "matsys" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat", "matsys" : mat_filterlightmaps : 1 : , "matsys" : mat_filtertextures : 1 : , "matsys" : mat_forceaniso : 1 : , "matsys" : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : , "matsys" : mat_frame_sync_enable : 1 : , "cheat", "matsys" : mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hsv : 0 : , "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : : Draw wireframe of current leaf mat_levelflush : 1 : : mat_loadtextures : 1 : : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat", "matsys" : mat_mipmaptextures : 1 : , "matsys" : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normalmaps : 0 : , "cheat", "matsys" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : , "matsys" : mat_picmip : 0 : , "matsys" : mat_proxy : 0 : , "matsys" : mat_reducefillrate : 0 : , "matsys" : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : , "cheat", "matsys" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : , "matsys" : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3 mat_showlightmappage : -1 : : mat_showlowresimage : 0 : , "matsys" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : mat_showmiplevels : 0 : , "matsys" : mat_showtextures : cmd : : Show textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_skybloomamount : 1 : : mat_slopescaledepthbias_decal : 0 : , "matsys" : mat_slopescaledepthbias_normal : 0 : , "matsys" : mat_softwarelighting : 0 : , "matsys" : mat_softwareskin : 0 : : mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : : mat_surfacemat : 0 : : mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. mat_texture_list : 0 : : For debugging, show a list of used textures per frame mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texturelist_directories : 0 : , "numeric" : mat_texturelist_files : 1 : , "numeric" : mat_trilinear : 1 : , "matsys" : mat_viewportscale : 1 : , "cheat" : debugging viewport scale mat_vsync : 0 : , "matsys" : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_dump : cmd : : dump memory stats. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc minisave : cmd : : Saves game (for current level only!) mod_forcedata : 1 : : Forces all model file data into cache on model load. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players mp_autoteambalance : 1 : , "sv" : mp_buytime : 1 : , "sv", "rep" : How many minutes after round start players can buy items for. mp_c4timer : 45 : , "sv", "rep" : how long from when the C4 is armed until it blows mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_decals : 2000 : , "a" : mp_defaultteam : 0 : , "sv" : mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_freezetime : 6 : , "sv", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 0 : , "sv", "nf", "rep" : mp_hostagepenalty : 13 : , "sv" : Terrorist are kicked for killing too much hostages mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns. mp_limitteams : 2 : , "sv", "rep" : Max # of players 1 team can have over another mp_logecho : 1 : : mp_logfile : 1 : : mp_maxrounds : 0 : , "sv", "rep" : max number of rounds to play before server changes maps mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_roundtime : 5 : , "sv", "rep" : How many minutes each round takes. mp_solidplayers : 1 : , "sv", "rep" : Set player solid in multiplayer mode, no pushback mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps muzzleflash_light : 1 : , "a", "cl" : <-- N: --> name : 0 : , "a", "user", "print" : Current user name nav_begin_area : cmd : : Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_edit : 0 : , "sv" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_mark : cmd : : Marks the Area under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_show_approach_points : 0 : , "sv" : Show Approach Points in the Navigation Mesh. nav_show_danger : 0 : , "sv" : Show current 'danger' levels. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 3 : , "a", "cl" : Draw the network usage graph net_graphheight : 64 : , "cl" : net_graphpos : 1 : , "a", "cl" : net_graphsolid : 1 : , "a", "cl" : net_maxfragments : 1280 : : Max fragment bytes per packet. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Print game event infos to console. net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UPD packets summary to console net_start : cmd : : Inits multiplayer network sockets net_synctags : 0 : , "cheat" : Insert tokens into the net stream to find client/server mismatches. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep = 1 ) nextdemo : cmd : : Play next demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , "sv" : <-- O: --> old_radiusdamage : 0 : , "sv", "rep" : overview_health : 1 : , "cl" : Show player's health in map overview. overview_locked : 1 : , "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "cl" : Show player's names in map overview. overview_tracks : 1 : , "cl" : Show player's tracks in map overview. overview_zoomabs : cmd : : Sets overview map zoom: overview_zoomrel : cmd : : Changes overview map zoom: particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. <-- P: --> password : 0 : , "a" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 1 : , "cl" : Don't force visemes to always consider two phonemes, regardless of duration. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server. pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_old_armor : 0 : , "sv" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvol : cmd : : Play a sound at a specified volume. progress_enable : cmd : : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. props_break_max_pieces : -1 : , "matsys" : pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. <-- Q: --> quit : cmd : : Exit the engine. <-- R: --> r_3dnow : cmd : : r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_aspectratio : 0 : , "a", "cheat" : r_avglight : 1 : : r_avglightmap : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals . r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. r_decal_cullsize : 1 : : Decals under this size in pixels are culled r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD r_DispLockLOD : 0 : : r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : , "cheat" : High end machines use static meshes. Low end machines use temp meshes. r_DispWalkable : 0 : , "cheat" : r_DoCovertTransitions : 1 : , "numeric", "cl" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched.r_3dnow : cmd : : r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_aspectratio : 0 : , "a", "cheat" : r_avglight : 1 : : r_avglightmap : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals . r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. r_decal_cullsize : 1 : : Decals under this size in pixels are culled r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD r_DispLockLOD : 0 : : r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : , "cheat" : High end machines use static meshes. Low end machines use temp meshes. r_DispWalkable : 0 : , "cheat" : r_DoCovertTransitions : 1 : , "numeric", "cl" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat", "cl" : r_drawbrushmodels : 1 : , "cheat" : Render brush models. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes r_drawdecals : 1 : : Render decals. r_drawdetailprops : 1 : , "matsys" : r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : , "matsys" : r_drawfullskybox : 1 : , "cheat" : r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : r_DrawBeams : 1 : , "cheat", "cl" : r_drawbrushmodels : 1 : , "cheat" : Render brush models. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes r_drawdecals : 1 : : Render decals. r_drawdetailprops : 1 : , "matsys" : r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : , "matsys" : r_drawfullskybox : 1 : , "cheat" : r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dynamic : 1 : : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 7 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_flashlightconstant : 0 : , "cl" : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cl" : r_flashlightfov : 45 : , "cl" : r_flashlightlinear : 100 : , "cl" : r_flashlightlockposition : 0 : , "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 1 : , "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cl" : r_flashlightoffsety : -20 : , "cl" : r_flashlightoffsetz : 24 : , "cl" : r_flashlightquadratic : 0 : , "cl" : r_flashlightvisualizetrace : 0 : , "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : : r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting r_lightcachecenter : 1 : , "cheat" : r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : : r_lightstyle : -1 : : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_lod_noupdate : 0 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_mmx : cmd : : r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cl" : r_newproplighting : 0 : : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : : Activate/deactivates spew about what the occlusion system is doing. r_overlaywireframe : 0 : : r_PhysPropStaticLighting : 1 : , "cl" : r_pixelvis_partial : 1 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : : r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else r_rainalpha : 0 : , "cl" : r_rainalphapow : 0 : , "cl" : r_raindensity : 0 : , "cl" : r_RainHack : 0 : , "cl" : r_rainlength : 0 : , "cl" : r_RainProfile : 0 : , "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cl" : r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cl" : r_RainSplashPercentage : 20 : , "cl" : r_rainwidth : 0 : , "cl" : r_renderoverlayfragment : 1 : : r_rootlod : 0 : : Root LOD r_ropebatch : 1 : , "cl" : r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : : Activate/deactivates spew about what the occlusion system is doing. r_overlaywireframe : 0 : : r_PhysPropStaticLighting : 1 : , "cl" : r_pixelvis_partial : 1 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : : r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else r_rainalpha : 0 : , "cl" : r_rainalphapow : 0 : , "cl" : r_raindensity : 0 : , "cl" : r_RainHack : 0 : , "cl" : r_rainlength : 0 : , "cl" : r_RainProfile : 0 : , "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cl" : r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cl" : r_RainSplashPercentage : 20 : , "cl" : r_rainwidth : 0 : , "cl" : r_renderoverlayfragment : 1 : : r_rootlod : 0 : : Root LOD r_ropebatch : 1 : , "cl" : r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : , "matsys" : r_screenfademinsize : 0 : , "matsys" : r_screenoverlay : cmd : : r_sequence_debug : 0 : , "cl" : r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowids : 0 : : r_shadowmaxrendered : 32 : , "cl" : r_shadowpvs : 0 : : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadowwireframe : 0 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions. r_updaterefracttexture : 1 : , "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 0 : : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex rate : 20000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : : remote console password. rebuy : cmd : : recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 0 : : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex rate : 20000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : : remote console password. rebuy : cmd : : recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replaydelay : 0 : , "sv" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. revert : cmd : : Revert convars to their default values. room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_drawlines : 0 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. removeip : cmd : : Remove an IP address from the ban list. replaydelay : 0 : , "sv" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. revert : cmd : : Revert convars to their default values. room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_drawlines : 0 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. <-- S: --> save : cmd : : Saves current game. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 6 : , "a", "cl" : Mouse sensitivity. servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setmaster : cmd : : setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. showbudget_texture : 0 : : Enable the texture budget panel. showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <message> [<command>] showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). slist : cmd : : List servers on your LAN. slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs. snapto : cmd : : snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_flushasync : cmd : : Flush all async .wav data snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_memasync : cmd : : Show async memory stats snd_mixahead : 0 : , "a" : snd_mixvol : cmd : : Set named Mixgroup to mix volume. snd_musicvolume : 1 : , "a" : Music volume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists snd_refdb : 60 : : snd_refdist : 36 : : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_soundmixer : 0 : : snd_surround_speakers : 4 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes speak : cmd : : Play a constructed sentence. spec_help : cmd : : Show spectator help screen spec_menu : cmd : : Activates spectator menu spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode spike : cmd : : generates a fake spike startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "matsys" : sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_contact : 0 : : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring) sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_hltv : 0 : : Enables HLTV on this server. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. sv_logbans : 0 : : sv_massreport : 0 : , "sv" : sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "cheat" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_precachegeneric : cmd : : Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. sv_precacheinfo : cmd : : Show precache info. sv_precachemodel : cmd : : Usage: sv_precachemodel <name> [ preload ] Add model to precache list. sv_precachesound : cmd : : Usage: sv_precachesound <name> [ preload ] Add sound to precache list. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : : Force full sendtable sending path. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : <-- T: --> template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_nav_opt : 1 : , "sv" : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. timedemo : cmd : : Play a demo and report performance info. timedemoquit : cmd : : Play a demo, report performance info, and then exit timerefresh : cmd : : Profile the renderer. toggleconsole : cmd : : Show/hide the console. togglescores : cmd : : Toggles score panel trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : <-- U: --> unbind : cmd : : Unbind a key. unbindall : cmd : : Unbind all keys. unpause : cmd : : Unpause the game. use : cmd : : Use a particular weapon Arguments: <weapon_name> user : cmd : : Show user data. users : cmd : : Show user info for players on server. <-- V: --> v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : vcollide_wireframe : 0 : , "cheat" : vcollide_wireframe_axes : 0 : : version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_clear : cmd : : vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_togglepanel : cmd : : show/hide vgui panel by name. viewmodel_fov : 54 : , "cheat", "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_dsound : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : volume : 1 : , "a" : Sound volume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stop : cmd : : vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vtune : cmd : : Controls VTune's samplings <-- W: --> wait : cmd : : Stop command parsing until next frame. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode weapon_showproficiency : 0 : , "sv" : writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg. <-- Z: --> zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in. ------------------------------------------------------------------------- The end! :D -------------------------------------------------------------------------